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Lai SweeKim
e-mail: sweekimlai@yahoo.com
web page: http://www.sweekim.com

Key Skills:
Extensive knowledge in using Maya, ZBrush, Bodypaint, Realflow and 3D Studio Max.
Most confident in Texturing, Shading, Modeling, Rigging, and Lighting.
Also familiar with the Maya dynamics, MEL scripting and Animation.
Compositing softwares include Nuke and After Effects.

Other experience include web and desktop publishing, using Adobe Pagemaker, Illustrator,
Macromedia Freehand, Flash, Dreamweaver and Director.

Creative and artistic in illustrations and graphic designs. Self decipline and work well
under pressure. Quick in producing high quality visuals and storyboards.

Publications:
http://area.autodesk.com/tutorials/stickman_animation_setup
- Procedural animation setup tutorials. Setting up of a multiple characters to react based on the incoming object.
- Required membership to log in.

http://www.3dtotal.com/team/Tutorials_3/makingof_i_am_sam/sam_01.php

- The making of “Sam” project. An in depth tutorial of the steps in creating a human head.

http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/zin-fake-meta-balls
- Mel scripting tool for setting up a fake Meta Balls effect inside Maya

http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/misc/c/batch-file-maker
- Mel scripting tool in automating the process of creating batch file renderer based on the render layers in the scene.

Experience:


AnimalLogic (2009 - present)
Job title: Character Surfacing Artist
Working as character surfacing artist for the up coming feature animation Legend of the Guardians.
Responsible in the lookdev of characters based on the concept designs from art department. This includes
grooming of feathers, surfacing, texturing and UV layout. worked closely with the art director of the movie,
reviewing the turntable renders.

Job title: Character Finalling Artist
Responsible in fixing the grooms and animation poses on the shot basis.

MPC (2008 - 2008)
Job title:
Texture Artist
Working as texture artist for the feature films :
Angels & Demons
Harry Potter and the Half-Blood Prince


Framestore CFC (2007 - 2008)
Job title:
Texture Artist

Working as texture artist for the feature films :
The Chronicles of Narnia: Prince Caspian
Batman - The Dark Knight
James Bond - Quantum of Solace

Blackmagic Design (2007)
Job title:
Senior 3D Artist
Leading role in project setting up and planning. Handling most technical works, setting up production pipeline and managing a team of artist. Setting up works including of character and product rigging, lighting, texturing, shading and rendering setup.


Infinite Frameworks (2004 - 2007)
Job title:
CG Artist
Responsible for most area of CG, from modelling, texturing, shading, rigging, animation to compositing in order to meet diferrent job requirements in post production. Most importatntly, being able to solve complicated problems and to meet tight deadlines with quality works


Hypnotic Inc/USA (2005)
Job title: Freelance In Game Environment Artist
Responsible for creating PS2 and Xbox game environment, Outlaw Golf for Hypnotic Inc. Given with concept sketches, my job requires me to build lowpoly models and textures till completion.

Multimedia People (2004 - 2005)
Job title: Animator

Responsible for assiting multimedia production with 3d graphics. Also involved in compositing works using AfterEffects. Leading the Visual Effect works for the NDP 2004 visual presentation for the "Our Future" section.


Nanyang Technology University (2003 - 2004)
Job title: Texturing, Lighting and Compositing artist.
Responsible for creating custom shaders using Renderman MTOR and custom textures using Photoshop. Daily works also involve in laying efficient UV. Other works involve in Lightings and compositings.

Silicon Illusions (2000 - 2003)
Job title: Media and Visual FX artist
Responsible for creating visual fx for film and TV using Maya. Also involved in using Mel script to create custom tools for production use. My daily works involved modelling, texturing matte painting and compositing.

Visual Effect supervisor for the Miss Singapore Universe project and Unbeatable 3 TV series. Both projects involved supervision from early on set shooting, post production, client and team management till the final delivery.

SpectrumSys (1999 - 2000)
Job title : Web Designer
I was involved in creating interactive web pages and CD Rom content with the use of Flash and Shockwave. Also, involved in creating custom games begining from character designs to programming.


Fube Industries, London (Game design comapny)(1997-1998)
Job title: 3D Artist/level designer
My year in Fube Industries involved mainly on creating custom textures both in high and low resolution for one of the company Playstation titles. I also involved in creating low polygon count models for the game as well as high resolution models, which were used for generating realistic textures.

I was also given the opportunity in designing different levels and stages for the game. Storyboarding every gameplay element within the level , overall map designs and a detail report and presentation to the game publisher.

Dreams Production (1992-1994)
Job title: Comic Artist
My role in Dreams Production involved in creating original short stories for the comic series called Astronautics. I also took part in illustrating all the background scenes as well as the special effects seen on a comic book, i.e. explosion scenes.

My other role in Dreams Production involved in monitoring the progress of the project to ensure the deadline is met with quality artworks.

NCA Graphics (1994-1995)
Job title: Graphic Designer/Desktop Artist
Designed logos for community group, retail store and individuals. Contracted with one of the biggest departmental stores in producing a series of press and magazine advertisements. Produce a 50 pages full color illustrated handbook for Motorola company
which involved in creating original characters and concept for the handbook.

Produced illustrations for magazines, travelling brochures, press advertisements and
student text books. Experince in both traditional and digital format of illustrations.

Education and Qualifications:

University of Wolverhampton (1995-1999)
Award Title: First Class Ba(Hons) Interactive Multimedia Communication

Module Titles:
-Computer animation for video
-Video Computer Craphics
-Multimedia Technologies
-Multimedia Communication
-Programming (C++)
-Advanced Multimedia Authoring (Director Lingo)
-Multimedia Planning and Design
-Constructing Interactive Software(Visual Basic)
-Introduction to Object Oriented Analysis

Nanyang Academy of Fine Art(1992-1995)
Diploma in Graphic Designs
Module titles:
-Art and media presentation
-Visual Studies
-Advertising and commercial design
-Typography
-Chinese painting
-History of western art
-Illustration
-Photography
-Computer graphic and desktop publishing

Personal:
Date of birth: 04/06/1973

Status: Married

Interest: Computer graphics, Illustration and Tennis

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