Lai
SweeKim
e-mail: sweekimlai@yahoo.com
web page: http://www.sweekim.com
Key Skills:
Extensive knowledge in using Maya, ZBrush, Bodypaint, Realflow and
3D Studio Max.
Most confident in Texturing, Shading, Modeling, Rigging, and Lighting.
Also familiar with the Maya dynamics, MEL scripting and Animation.
Compositing softwares include Nuke and After Effects.
Other experience include web and desktop publishing,
using Adobe Pagemaker, Illustrator,
Macromedia Freehand, Flash,
Dreamweaver and Director.
Creative and artistic in illustrations and graphic
designs. Self decipline and work well
under pressure. Quick in producing high quality visuals and storyboards.
Publications:
http://area.autodesk.com/tutorials/stickman_animation_setup
- Procedural animation setup tutorials. Setting up of a multiple characters to react based on the incoming object.
- Required membership to log in.
http://www.3dtotal.com/team/Tutorials_3/makingof_i_am_sam/sam_01.php
- The making of “Sam” project. An in depth tutorial of the steps in creating a human head.
http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/zin-fake-meta-balls
- Mel scripting tool for setting up a fake Meta Balls effect inside Maya
http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/misc/c/batch-file-maker
- Mel scripting tool in automating the process of creating batch file renderer based on the render layers in the scene.
Experience:

AnimalLogic (2009 - present)
Job title: Character Surfacing Artist
Working as character surfacing artist for the up coming feature animation Legend of the Guardians.
Responsible in the lookdev of characters based on the concept designs from art department. This includes
grooming of feathers, surfacing, texturing and UV layout. worked closely with the art director of the movie,
reviewing the turntable renders.
Job title: Character Finalling Artist
Responsible in fixing the grooms and animation poses on the shot basis.
MPC (2008 - 2008)
Job title: Texture Artist
Working as texture artist for the feature films :
Angels & Demons
Harry Potter and the Half-Blood Prince
Framestore CFC (2007 - 2008)
Job title: Texture Artist
Working as texture artist for the feature films :
The Chronicles of Narnia: Prince Caspian
Batman - The Dark Knight
James Bond - Quantum of Solace
Blackmagic
Design (2007)
Job title: Senior 3D Artist
Leading role in project setting up and planning. Handling most technical
works, setting up production pipeline and managing a team of artist.
Setting up works including of character and product rigging, lighting,
texturing, shading and rendering setup.
Infinite Frameworks (2004 - 2007)
Job title: CG Artist
Responsible for most area of CG, from modelling, texturing, shading,
rigging, animation to compositing in order to meet diferrent job
requirements in post production. Most importatntly, being able to
solve complicated problems and to meet tight deadlines with quality
works
Hypnotic Inc/USA (2005)
Job title: Freelance In Game Environment Artist
Responsible for creating PS2 and Xbox game environment, Outlaw Golf
for Hypnotic Inc. Given with concept sketches, my job requires me
to build lowpoly models and textures till completion.
Multimedia People (2004 - 2005)
Job title: Animator
Responsible for assiting multimedia production with 3d graphics.
Also involved in compositing works using AfterEffects. Leading the
Visual Effect works for the NDP 2004 visual presentation for the
"Our Future" section.
Nanyang Technology University (2003 - 2004)
Job title: Texturing, Lighting and Compositing artist.
Responsible for creating custom shaders
using Renderman MTOR and custom textures using Photoshop. Daily
works also involve in laying efficient UV. Other works involve in
Lightings and compositings.
Silicon Illusions (2000 - 2003)
Job title: Media and Visual FX artist
Responsible for creating visual fx
for film and TV using Maya. Also involved in using Mel script to
create custom tools for production use. My daily works involved
modelling, texturing matte painting and compositing.
Visual Effect supervisor for the Miss Singapore
Universe project and Unbeatable 3 TV series. Both projects involved
supervision from early on set shooting, post production, client
and team management till the final delivery.
SpectrumSys (1999 - 2000)
Job title : Web Designer
I was involved in creating interactive
web pages and CD Rom content with the use of Flash and Shockwave.
Also, involved in creating custom games begining from character
designs to programming.
Fube Industries, London (Game design comapny)(1997-1998)
Job title: 3D Artist/level designer
My year in Fube Industries involved
mainly on creating custom textures both in high and low resolution
for one of the company Playstation titles. I also involved in creating
low polygon count models for the game as well as high resolution
models, which were used for generating realistic textures.
I was also given the opportunity in designing different
levels and stages for the game. Storyboarding every gameplay element
within the level , overall map designs and a detail report and presentation
to the game publisher.
Dreams Production (1992-1994)
Job title: Comic Artist
My role in Dreams Production involved
in creating original short stories for the comic series called Astronautics.
I also took part in illustrating all the background scenes as well
as the special effects seen on a comic book, i.e. explosion scenes.
My other role in Dreams Production involved in monitoring
the progress of the project to ensure the deadline is met with quality
artworks.
NCA Graphics (1994-1995)
Job title: Graphic Designer/Desktop Artist
Designed logos for community group,
retail store and individuals. Contracted with one of the biggest
departmental stores in producing a series of press and magazine
advertisements. Produce a 50 pages full color illustrated handbook
for Motorola company
which involved in creating original characters and concept for the
handbook.
Produced illustrations for magazines, travelling
brochures, press advertisements and
student text books. Experince in both traditional and digital format
of illustrations.
Education and Qualifications:
University
of Wolverhampton (1995-1999)
Award Title: First Class Ba(Hons) Interactive Multimedia Communication
Module
Titles:
-Computer animation for video
-Video Computer Craphics
-Multimedia Technologies
-Multimedia Communication
-Programming (C++)
-Advanced Multimedia Authoring (Director Lingo)
-Multimedia Planning and Design
-Constructing Interactive Software(Visual Basic)
-Introduction to Object Oriented Analysis
Nanyang Academy of Fine Art(1992-1995)
Diploma in Graphic Designs
Module
titles:
-Art and media presentation
-Visual Studies
-Advertising and commercial design
-Typography
-Chinese painting
-History of western art
-Illustration
-Photography
-Computer graphic and desktop publishing
Personal:
Date of birth: 04/06/1973
Status:
Married
Interest:
Computer graphics, Illustration and Tennis |