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Procedural Stickman animation Setup
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Introduction:
In this tutorial, I will be demonstrating the use of Hypershade to do a simple setup of controlling the animation of a stickman based on its distance and an incoming sphere. This setup is of course expandable to, for example a crowd of stickman, and also hoping that this tutorial could help to trigger more ideas into your own project.

The concept behind this setup is to:

1) prebuild the dodging animation using set driven key, transfering the control into a slider

2) calculating the distance between the passive object (stickman) and active object (sphere) using distanceBetween node

3) using setRange node to convert the calculated distance into 0 and 1 which drives the stickman animation slide

 
 

Step One:
The first step is to create a simple stickman model, attached that to a simple joints setup like the image shown here. Group everything together, and name that group node as "Stickman".

 
  Step Two:
Select the Stickman group node and add new atrribute "Scared" with following settings:

Data type : float
Min = 0
Max: 1
Default: 0