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| Projection Texturing in BodyPaint3D |
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Click on the Projection Painting button or Tools -> Projection Painting to exit the projection mode and this will bake the projected texture onto the model. When its done, unfreeze the viewport by Edit -> Freeze 3D View, so you could switch over to FrontCamera. Same things here, make sure you select frontCamera texture layer and freeze the view and enable Projection Painting. Right click on PP Layer and select AlienHeadFrontCamera.psdto merge. Repeat the same steps for RightCamera. When all are done, switch the viewport camera back to Editor Camera, the working camera. Orbit around the viewport to see the projected result. Also take look at the Texture View panel to see the projected textures.
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Step 5:
Final step. Export the BodyPaint3D texture out into PSD format so that we can clean up the texture layers back in Photoshop.
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Open up the exported PSD file inside Photoshop and you shall see all three left, front and right camera texture layers. Clean it up and that should be it. You could import the clean up PSD file back into BodyPaint3D and load it onto the alien model to have a final check, or clean up any texture seams. Hope you find this tutorial useful and see its potential.

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