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Projection Texturing in BodyPaint3D
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In this tutorial I would like to share with everyone on how to setup Projection Texturing method inside BodyPaint3D. I have in my previous tutorial discussing the basics of textruring process using BodyPaint3D. If you are new to BodyPaint3D, I strongly suggest you to follow the BodyPaint3D Texturing tutorial for a little intro.

In the previous BodyPaint 3D Texturing tutorial, I brieftly metioned the projection of textures onto the model simply by selecting the portion of the texture, copy and paste onto the model. That works fine but you are in fact compromising the quality of the texture to the screen resolution. I will be showing you a better way to setup projection in this turorial without compromising the texture resolution and again I will be using this little alien head model.

dummyGrey
 

The concept is very simple. Setup three cameras inside BodyPaint, left, front and right camera looking at the alien head model. Export the three views Left, Right and Front view as PSD format and open them inside Photoshop. Create textures ontop of these three views and finally import the completed textures in PSD format back to BodyPaint3D and using the same cameras to project the textures onto the model. So, that's about it really. Just that I would like to show you in details how to carry out each step.

Step 1:
Lets bring the alien head model into BodyPaint3D. You could do this by simply go file -> open and look for the RikuoHead.obj model I have provided. With the model selected, press O to zoom in selection. Again, my preference is to have my UI layout set to BP UV Edit (Window -> Layout -> BP UV Edit) as it will have most of the frequent use managers, such as material maneger, layer manager ready on screen at the same time.

Look over to the material manager, you should see a default material appearing there. If it is not the case, simply create a new material by choosing file -> new material from material manager menu. Activate the material by clicking on the red cross icon and assign a new empty texture to it. Usually I would choose 4k texture for a head model but for the speed of this tutorial, I will use 1K texture.

 
 

Make sure your model has the material assigned to it. Look over to the Object manager, rollover your cursor over that little material icon and there should be this little message at the bottom panel telling you the name of the material. If for some reasons, the material icon isn't there, drag the material from the material manager and drop it onto the Head model inside Object manager as shown in my previous tutorial.

 
 

Step 2:
Next, we'll need to setup cameras inside Bodypaint3D. I will only be using 3 cameras for this tutorial, Left, Right and Front. So, go ahead and create new camera from Tools -> Objects -> Camera. From the Object manager you will see a camera added to the list. Double click to rename the new camera to "LeftCamera".