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| MultiUV texturing process with Maya & Bodypaint 3D |
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Set the OffsetX of tile_C material to 200% and 300% for tile_D OffsetX. Remember to turn of tiling for both materials. When you have finished all the steps, you should see all the materials display on the donut model. Sometimes you might have refreshing problems with Bodypaint3D. Try selecting all the materials in the Object manager and it should display them all.

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So, to start fixing the texture seams, you would first enable all materials for editing. Make sure you turn on all pen icons of all materials and that's about it. As you can see from below, I used the clone tool to fix the seams and I am pretty sure you will do a better job than me. Hope you find this tutorial useful.

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