As shown bellow is the rendered image from camera1. This image will be used later to match with the render from Bodypaint. It can also be imported as background image inside Bodypaint3D viewport to double check the alignment.

Next, we'll start exporting the camera and arrow objects. Select both arrow objects and export them as Obj format. Obj format does not support camera thus we'll select the camera alone and export it as Fbx format. I am currently using FBX200611 version of FBX exporter, and leave all the settings as default. You should be getting two files in Obj and Fbx formats. I have got them ready as MayaArrow.obj and MayaCam.fbx |